
UI/UX Design

About project
Rydeon is a fitness-focused digital product that helps cyclists track activity and monitor performance. Our Arounda team redesigned the mobile app for active users who need to understand their progress and stay motivated through an engaging and simple experience.




Rydeon's interface provided a large amount of cycling data without any obvious hierarchy. As a result, users disengage before beginning a ride or monitoring their progress. We had to restructure the experience. Complex performance data should be easily understandable and motivating, without losing the analytical depth that riders expect.
Our UI/UX designer rebuilt Rydeon's interface to follow a strict data structure. The top level includes key cycling metrics and progress charts. Secondary data moves to contextual levels. This strategy minimized cognitive load but maintained depth. High-contrast lime accents draw the user's attention to important tasks and performance highlights.

During wireframing, our UI/UX designer experimented with five layout variations to see which metric grouping cyclists read first and how similar data blocks should cluster to decrease visual competition. The final wireframe layout restricts each screen to three to four content sections. The secondary element does not compete with the primary metric that the user came to see.


We applied a dark UI layout to alleviate eye fatigue and make lime accent features easily visible in any conditions. It is particularly important in bright sunlight. Card-based layouts divide each measure into self-contained pieces that have distinct active and inactive states. Users can now process performance data one group at a time instead of scanning the entire screen.





Our client received a modular social media template kit that used the same visual framework. Each post is readily identifiable as part of the product experience. Templates adhere to a rigid headline, graphic, and CTA structure. Real cycling scenarios and incorporated UI features link marketing material directly to the app interface, keeping users engaged with the brand in between rides.

















Our team stripped each screen to essential components only. We removed decorative elements, redundant labels, and secondary controls that competed with core cycling data.
We designed each screen so that a cyclist can open the app and read their primary metric (distance, speed, or weekly trend) within four seconds.
Flat information architecture ensures that starting a ride, checking progress, or reviewing routes requires a single interaction from the Home screen.
Limiting each screen to 3-4 isolated data blocks reduced the number of decisions a user makes before reaching the information they came for.